My Career has been consciously built around my love for video games. 
             From working in video game retail, running my own video game store,
                to now as a Character Artist / 3D Artist in the video games industry.
                                         The latter I believe is my vocation. 
                    Over twelve years experience working both in-house and remote
                                   on various titles across multiple platforms.
                                      Always looking to build on my skill set. 
                      A life learner, embracing latest software, tools and workflows.
                                              British & Canadian Citizen.
             Skills : 
                       3D Modelling •  Character Modelling  •  Digital Sculpting
                                        UV Mapping  •  Texturing  •  Rigging             
             Software Experience :
                       Maya • 3ds Max • Zbrush • Photoshop • Substance Painter 
                  xNormal • Quixel Suite • Headus UV Layout • Marvelous Designer
              3D Coat • Topogun • Unity • Unreal • Marmoset Toolbag • Jira • Perforce.

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