Hi, my name is Paul Kelley.
I am currently living in Toronto, Canada.
My Career has been consciously built around my love for video games.
From working in video game retail, running my own video game store,
to now as a Character Artist / 3D Artist in the video games industry.
The latter I believe is my vocation.
Over ten years experience working both in-house and remote
on various titles across multiple platforms.
Always looking to build on my skill set.
A life learner, embracing latest software, tools and workflows.
An Art Director once said to me -
"Your strive for great artwork is contagious".
I like to think so.
High / Low Poly Modelling • Digital Sculpting • PBR Texturing
Texturing • UV mapping • Rigging & weighting
Software Experience :
Maya • 3ds Max • Zbrush • Photoshop • Substance Painter
xNormal • Quixel Suite • Headus UV Layout • Marvelous Designer
3D Coat • Topogun • Unity • Unreal • Marmoset Toolbag • Jira • Perforce.
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