My Career has been consciously built around my love for video games.
From working in video game retail, running my own video game store,
to now as a Character Artist / 3D Artist in the video games industry.
The latter I believe is my vocation.
Over twelve years experience working both in-house and remote
on various titles across multiple platforms.
Always looking to build on my skill set.
A life learner, embracing latest software, tools and workflows.
British & Canadian Citizen.
3D Modelling • Character Modelling • Digital Sculpting
UV Mapping • Texturing • Rigging
Software Experience :
Maya • 3ds Max • Zbrush • Photoshop • Substance Painter
xNormal • Quixel Suite • Headus UV Layout • Marvelous Designer
3D Coat • Topogun • Unity • Unreal • Marmoset Toolbag • Jira • Perforce.
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